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Bachelor of Science Digital Media
In each of the four Digital Media concentrations, each student takes courses in General Education. The General Education courses are part of every bachelors degree and ensure that students are exposed to different areas to develop a well rounded education. These courses help students develop advanced reading, writing and speaking skills, in addition to exposure to the arts and humanities.
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General Education Classes
ENGL1010 Critical Reading and Expository Writing
ENGL1020 Critical Thinking and Argumentation
Oral Communication (choose 1)
Literature (choose 1)
ARTH2020 Art History Survey II
ENTC3020 Technology & Society
Social and Behavioral Sciences (choose 2)
HIST2010 The United States to 1877
HIST2020 The United States since1877
Natural Sciences (8 credits)
Math1530 Probability and Statistics
CSCI1100 Using Information Technology
Digital Media Core. The Digital Media Core is required by all digital media majors,
regardless of concentration. These courses develop skills required of professionals
across all areas of digital media. The last class in this series, Portfolio Development
(DIGM 4930) prepares students to transition from college life to professional life
by working on resumes, cover letters, presentation skills, and most importantly: developing
a professional digital media portfolio.
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Digital Media Core
ENTC1510 Student in University
ARTH2010 Art History Survey I
ENTC3030 Technical Communication
DIGM1400 Principles of Visual Effects and Motion Graphics
DIGM1500 Principles of Digital Game Design
DIGM1800 Principles of Digital Animation
DIGM1900 Principles of Visualization
DIGM2660 Topics in Digital Media History
DIGM2990 Mid-Point Review
MATH1710 Pre-Calculus I (Algebra)
DIGM4930 Portfolio Development for Digital Media
Concentration Requirements. Each concentration gives students the opportunity to specialize
in an area of digital media. Each concentration includes required courses and electives.
The electives need to be chosen with faculty and the digital media advisor.
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Digital Animation Concentration
This concentration gives students the background necessary to animate in any media/software with strong skills in one of several specialty areas of animation, such as character animation and special effects animation. Students in the animation concentration would typically be preparing for careers in 3-D animation, 2-D animation, motion graphics, character animation, and technical direction.
DIGM2824 Technical Direction
DIGM2870 Animation Fundamentals
DIGM4854 Character Animation
3D PathwayDIGM3120 3D Lighting & Rendering
DIGM3130 3D Animation
DIGM3450 Procedural Modeling and Effects Simulation
2D PathwayDIGM2730 2D Character Construction
DIGM3140 2D Animation
DIGM3230 Storyboarding
The Digital Animation concentration also has 20 credit hours of guided electives. -
Digital Visualization Concentration
This concentration gives students the background necessary to create dimensional digital models that solve visual problems and provide solutions for both the physical and virtual worlds. Students in this concentration would typically be preparing for careers in product design, architecture, interior design, entertainment, gaming, and data visualization.
DIGM2720 Raster-Based Imaging
DIGM3230 Storyboarding
DIGM4620 Visualization ProjectsDigital Communications Pathway
DIGM2710 2D Content Creation
DIGM3220 Digital Publishing
DIGM3420 2D Motion GraphicsConcept Development Pathway
DIGM2730 2D Character Construction
DIGM3140 2D Animation
DIGM3240 Concept Art
The Digital Visualization concentration also has 20 credit hours of guided electives. -
Digital Game Design Concentration
This concentration gives students the background necessary to create games and interactive environments with strong skills in one of several specialty areas such as environment design, level design, modeling for games, materials, scripting for interaction, etc. Students in the interaction and game design concentration are typically preparing for careers in the game industry in one of these fields.
DIGM4550 Game Play and TestingAsset Development Pathway
DIGM2530 High-Fidelity Modeling for Entertainment
DIGM2750 3D Fundamentals
DIGM3110 3D Model Design
DIGM3120 3D Rendering & Lighting
DIGM4560 Reality Capture For ModelingDesign Pathway
CSCI1250 Introdution to Computer Science I
DIGM2824 Technical Direction
DIGM3450 Procedural Modeling and Effects Simulation
DIGM3530 Game Design
DIGM3540 Interaction for Game DesignThe Digital Game Design concentration also has 20 credit hours of guided electives.
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Digital Visual Effects Concentration
The Digital Visual Effects concentration gives students the background necessary to work with moving images to create short form work. Students will work with the full production process, from ideas and script, to shooting and editing, and post production with compositing, visual effects, and color grading. Students in the Digital Visual Effects concentration would typically be preparing for careers in motion graphics, compositing, shooting and editing digital film for creative productions.
DIGM2720 Raster-Based Imaging
DIGM2900 Editing for Digital Media
DIGM4410 Digital Media for Film and EffectsMotion Graphics Pathway
DIGM3420 2D Motion Graphics
DIGM3430 3D Motion Graphics
DIGM3220 Digital PublishingEffects Pathway
DIGM3120 3D Lighting & Rendering
DIGM3410 Visual Effects Compositing
DIGM3450 Procedural Modeling & Effects Simulation
The Digital Visual Effects concentration also has 20 credit hours of guided electives.
Digital Media Minor
In all art and communication disciplines, and in computer science, education, business, and science disciplines, there is a growing need for visual communication tools (such as web sites, animations, video, data or scientific visualization, computer graphics, concept renderings, broadcast and presentation graphics, etc.). Some of the fastest growing industries incorporate the use computer-based production. Students taking the minor will learn skills that will make them more attractive to employers across a wide range of disciplines.
Students from any major that have an interest in Digital Media are welcome. Students from Art & Design, Computing, Communication, and Engineering Technology should find this minor of particular value as they prepare for their careers.
Students in the minor must take:
- DIGM1400 Principles of Visual Effects and Motion Graphics (4 credits)
- DIGM1500 Principles of Digital Game Design (4 credits)
- DIGM1800 Principles of Digital Animation (4 credits)
- DIGM1900 Principles of Visualization (4 credits)
- DIGM2660 Topics in Digital Media History (3 Credits).
Only courses for which a grade of “C” or higher is earned will be accepted to meet the conditions of the minor.
MFA in Digital Media
There are twelve credit hours in the degree dedicated to advancing the individuals’ skills in their digital media specialization (DIGM 5301 Solo Studio in Digital Media). There are an additional twelve credit hours dedicated towards team work in digital media projects for internal and external clients (DIGM 5302 Group Studio in Digital Media). Since digital media is a swiftly evolving field, there are six credit hours dedicated to experimenting with new technologies (Experimental Media I and II). Additionally, there are twelve credit hours dedicated to the culminating experience where individual students further develop and finalize a professional body of work for peer and faculty review (DIGM 5970 Culminating Experience).
Graduate Coordinator: marlowg@etsu.edu